The journal has a broad scope and publishes high quality papers on all aspects of computational intelligence and artificial intelligence related to games.




2-year Impact Factors (Copyright Thomson Reuters Journal Citation Reports)

Also see here for IEEE report on appropriate use of bibliometrics.

TCIAIG was first published in 2009, and therefore had its first 2-year impact factor for 2011 (which was published mid 2012).

2-year impact factors are based on the average number of citations to articles published in TCIAIG in the previous two years (e.g. 2009,2010) from indexed papers published in the specified year (e.g. 2011).  Note that Thomson-Reuters do not index all conferences and journals (they miss out some key conferences in AI and Games), and so give a much lower impact factor than if you calculate this using Google Scholar.

The journal operates a thorough and efficient review and publication process. 
Average time to first decision: 65 days.



The journal is co-sponsored by the IEEE Computational Intelligence Society, the IEEE Computer Society, the IEEE Consumer Electronics Society and the IEEE Sensors Council.  It is technically co-sponsored by the IEEE Systems, Man, and Cybernetics Society, the IEEE Instrumentation and Measurement Society, the IEEE Robotics and Automation Society, and the IEEE Communications Society.