Leadership : iED Europe Board of Governors (BoG)

Board of Governors

Michael Gardner
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Michael Gardner
Director of the Digital Lifestyles Centre
School of Computer Science & Electronic Engineering, University of Essex, UK
Research: Ambient and pervasive computing, virtual reality, e-learning, social software, the semantic web
 
 

Michael Gardner, PhD, is a Research Fellow and Director of the Digital Lifestyles Centre at the University of Essex, Colchester, UK. This centre explores future lifestyles based around the technical vision of ambient and pervasive computing. He has over 25 years experience in knowledge media both within the industrial research environment and academia. During that time he has worked extensively in the areas of virtual reality, e-learning, collaborative working, social software and the semantic web. He has worked closely with many industrial partners on innovative research projects, such as BT, Sun Microsystems, and Apple Computer. Michael has pioneered the use of virtual and mixed-reality systems for teaching and learning, having been the principal investigator on the MiRTLE project and the follow-on SIMiLLE project, both of which were based on the Open Wonderland platform. He is now involved in developing virtual reality systems to support government policy making in the EU Framework 7 +Spaces project.

Michael is on the Board of Directors of the Open Wonderland Foundation. He is Chief Technology Officer (CTO) for Virtual Learning Labs Inc, a company specialising in the use of 3D immersive environments. He is guest editor for the Journal of Ambient Intelligence and Smart Environments (JAISE), thematic Issue on Virtual and Mixed Reality Intelligent Environments. Michael is also the Online Chair for the International Conference on Intelligent Environments. Michael is also the Manager of the International Academy Gateway at the University of Essex, responsible for developing new online courses using a range of e-learning and virtual reality technologies.

Michael has over 50 publications in external conferences and journals and he has also presented at numerous conferences including keynote presentations and panel sessions. He is also the joint inventor of a number of technology patents. Prior to joining the University of Essex, Michael worked for 15 years as a Technical Group Leader at British Telecommunications Research Labs at Adastral Park, UK.

   
 

Francois Garnier
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François Garnier
Head of Research program ENER, EnsADLab
École nationale supérieure des Arts Décoratifs, France
Research: Computer graphics, spatial projection, three-dimensional digital spaces, stereoscopic perception
 
 

François Garnier, an European pioneer in computer graphics, has been exploring all the creative sides of the digital media since their creation in the mid 1980’s . Between 1984 and 1989, as one of the very first CG artist in France, he designed and directed numbers of award winning broadcast and corporate communication graphics. He also collaborated with established Artists and Video Artists on experimental films and installations ( Beloire, Bouvet, Orlan, etc.). In 1990 he joined the founding members of one of the biggest animation and FX studios at the time in Paris, Medialab ( subsidiadiary of Canal +), Pioneers in 3D animation for film and TV series, CG actors and virtual reality.

As a freelance Director specializing in computer graphics and special fomats (Imax, 3D stereo, Theme park rides), he designed and directed films, interactive installations and events, for international shows, theme parks and events since 1995. His projects in the US, Japan or Europe have won multiple awards at international festivals. Co-founder and Creative Director of Amak Studios, created In 2000. AmaK designs and produces films, digital installations, interactive applications, for theme parks, Art and science museums, and international events. AmaK Studios is an European reference for stereoscopic films, specializing in large immersive film, and 3D real-time interactive installations.

François is Professor at the École nationale supérieure des Arts Décoratifs, and also Head of The research program EN-ER (Digital Space and Reel extension). ENER research laboratory works on emerging artistic practices in digital spaces and metavers. Francois Garnier is doctor in Esthétique, Sciences et Technologies des Arts of the University Paris VIII for storytelling in stereoscopy: “Spatial projection and three-dimensional digital spaces. Aesthetic and technical study of stereoscopic perception".

   
 

Christian Gutl
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Christian Gütl
Assistant Professor and Key Researcher
Institute for Information Systems and Computer Media
Graz University of Technology, Austria
Research: Information search and retrieval, e-education, e-assessment, adaptive media technologies, virtual learning worlds
 
 

Christian Gütl holds an PhD in computer science from Graz University of Technology (TUG) and has received the "venia legendi" for applied computer science in 2009. He is assistant professor and key researcher at the Institute of Information Systems and Computer Media at TUG in Graz, Austria, where he leads the Advanced Educational Media Technologies Group. He is adjunct research professor at the School of Information Systems at Curtin University in Perth, Western Australia, and he is founder and head of Guetl IT Research & Consulting.

Christian is author or co-author of more than 100 peer-review book chapters, journal and conference proceedings publications, and involved in numerous organizational and editorial boards as well as program committees, such as co-editor of the International Journal of Knowledge and Learning (IJKL), advisory board member of the International Conference of Blended Learning (ICBL), initiator and chair of the CAF workshop series , and co-chair of the ViWo and e-Education Ecosystem workshop series. His research interests include information search and retrieval, e-education e-assessment, adaptive media technologies, and virtual worlds for learning and knowledge transfer. He has established successful collaborations on these topics with European and overseas institutions where he is also frequently as visiting professor.

   
 

Pasi Matila
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Pasi Mattila
Program Manager
The Center for Internet Excellence (CIE), FInland
Research: 3D game-based learning technology, 3D Internet services, virtual learning environments
 
 

Pasi Mattila is a Program Manager at the Center for Internet Excellence (CIE). He has worked for several years with the School of the Future Finland Program. He is passionate practitioner in the development of school and learning technology. Currently he is working at CIE where the aim is to develop the 3D Internet and future services. Mr. Mattila is coordinating the Educational Program together with University of Oulu, City of Oulu, VTT Research Center, Nokia experts and the University of Applied Science.

In the past, Mr. Mattila was the coordinator of the School of the Future Program in the City of Oulu. The aim of the program was to create a modern school for 21st century learning purposes. The project was worldwide. His responsibilities were project management and guidance of subprojects supporting the ideology in the City of Oulu, Education Office. The aim of the Future Learning Environment Project was to create a 3D game based learning environment to support schooling and learning ubiquitously. Through that work he has gained expertise in pedagogical framework and physical school building for education in the 21st century. He has previous experience from the mLearning Project, where the aim was to design and create a mLearning platform for mobile devices for Primary Education. He has participated also in serious game environment projects. Another interesting area is a playful learning environment including games and virtual learning environments.

Through his current position it is possible to transform education and change the working culture in schools to better match the needs for the future and the 21st Century Learning. His special research and teaching interests are innovative learning environments, mobile and game based learning solutions, inquiry, phenomenon and project based learning process. Mr. Mattila is well-known speaker of Future Learning Environments and 21st Century learning nationwide and worldwide. His solutions made have raised a lot of interest both nationally and globally, for example Portugal, Japan, China. With this Ideology, City of Oulu participated in the Shanghai World Expo 2010 (Better City, Better Life). Still, in his heart, he is practice oriented and likes to work hands-on together with learners.

   
 

Daniel Livingstone
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Daniel Livingstone
Lecturer
School of Computing, Univerisity of the West of Scotland
Research: Computer game technology, virtual worlds, real time 3D software, artificial intelligence
 
 

Dr. Daniel Livingstone lectures in Computer Science at the University of the West of Scotland, specialising in Computer Game Technology and Virtual Worlds, teaching classes from Real Time 3D software development with OpenGL through to Collaborative Virtual Environments.

Daniel is an active researcher in the educational applications of multi-user virtual environments. His first experiences of MUVE’s led to him becoming a wizard in an LPMUD – despite which he managed to graduate from the University in Strathclyde with a degree in Computer and Electronic Systems. This was followed by a Masters in Artificial Intelligence from the University of Essex and then a PhD in the computer modelling of the evolution of language and languages at the University of Paisley (now University of the West of Scotland) – since when his active research interests have taken him back to virtual worlds.

In recent years, Daniel co-chaired the Second Life Education Workshops in 2006 and 2007, and founded the Massively Multi-Learner series of workshops for the HEA-ICS in the UK, and co-edited the book Researching Learning in Virtual Worlds, published in 2010 by Springer.

He is a co-founder of the open-source SLOODLE project - the world's first project attempting to formally integrate multi-user virtual environments with web-based virtual learning environments. Dr. Livingstone was the lead-investigator in the EDUSERV funded project "Online Learning In Virtual Environments with SLOODLE", a US$240,000 project to further develop the SLOODLE software and community. This two-year grant awarded in 2007 saw SLOODLE grow from an idea into a tool that has been used by dozens of educators around the globe, with class sizes ranging from less than ten to hundreds of students. A follow up Learning Teaching Innovation Grant was awarded in 2010 - more at http://virtualworldsandvles.jiscinvolve.org/wp. Dr. Livingstone’s research interests also include Artificial Intelligence in games and the use of handheld devices for game based learning.

   
 

Beatrice Hasler
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Beatrice Hasler
Research Fellow
Sammy Ofer School of Communications, Interdisciplinary Center Herzliya, Israel
Research: Internet psychology, communications
 
 

After completing her doctorate in Psychology at the University of Zurich, Switzerland, Béatrice joined the  Advanced Virtuality Lab (AVL), of the Interdisciplinary Center Herzliya, Israel, as a research fellow. Her research is supported by the Swiss National Science Foundation and the European Union. At the AVL she is involved in various research projects on the psychological implications of virtual and physical environments for team collaboration (e.g., the science fiction inspired EU FP7 ICT project “BEAMING”). Her research interests include a wide range of immersive technologies to facilitate intercultural learning, cross-cultural (non-verbal) communication and conflict resolution.

She co-initiated a global education project ("The ShanghAI Lectures") together with the Artificial Intelligence Lab of the University of Zurich. The ShanghAI Lectures uses Open Wonderland (OWL) as a 3D collaborative virtual environment for more than 250 students from over 15 universities world-wide who annually participate in this global lecture series. Béatrice uses the ShanghAI Lectures as a platform for large-scale international field studies on avatar-based collaboration in virtual worlds. In cooperation with an international team of researchers and programmers she extended OWL modules, and developed research tools to automatically track and visualize avatar behavior in OWL.

   
 

Carlos Delgado Kloos
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Carlos Delgado Kloos
Prof. and Director of Nokia Chair & GAST research group
Carlos III University, Spain
Research: Technology-Enhanced Learning, Virtual worlds
 
  Carlos Delgado Kloos is Full Professor at the Carlos III University of Madrid, where he is the director of the Nokia Chair and of the GAST research group (the main research lines of GAST are in the areas of e-learning, pervasive computing, intelligent environments, distributed real-time systems and Web technologies). He has published more than 200 articles in national and international conferences and journals. He has further written a book and co-edited five. He is the Spanish representative at IFIP TC3 on Education and Senior Member of IEEE. He spent a sabbatical year at MIT in the academic year 2005/06.

His research is focused on Technology-Enhanced Learning. He has been involved in more than 20 projects with European (Esprit, IST, @LIS, eContentPlus), national (Spanish Ministry) and bilateral (Spanish-German and Spanish-French) funding. He is presently the IP of two projects where work is being carried out to convert 3D virtual worlds into educational platforms: Learn3 and España Virtual.

   
 

Anasol C. Peña Ríos
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Anasol Peña Ríos
iED Europe Information Officer
Research: Learning technologies, mixed reality, virtual worlds, pervasive computing, end-user programming, information security.
 
  Anasol is currently working on her PhD as part of the Immersive Education Research Group (IERG) at the University of Essex, UK. Her project is related to Mixed Reality Lifestyles and investigates how to support collaborative learning in 3D virtual environments utilizing concepts of mixed reality, learning design and end-user programming.

Her research is part of a project between the University of Essex, UK and King Abdul-Aziz University, KSA which aims to scale-up existing technology in intelligent inhabited environments from smaller facilities to a complete campus with multi-story large footprint buildings.

Before this research she completed a MSc in Advanced Web Engineering at the University of Essex, UK and a BEng in Information Technology at the Instituto Politécnico Nacional, Mexico and has several years of work experience in different finantial institutions in Mexico in the areas of web development and IT audit & security.

 
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